Compare any two graphics cards:
GeForce 920M vs GeForce GTX 570
IntroThe GeForce 920M comes with a GPU core speed of 954 MHz, and the 2048 MB of DDR3 memory runs at 900 MHz through a 64-bit bus. It also features 384 Stream Processors, 32 TAUs, and 8 Raster Operation Units.Compare all that to the GeForce GTX 570, which makes use of a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 memory works at a speed of 950 MHz on this card. It features 480 SPUs along with 60 TAUs and 40 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the GeForce GTX 570 should be a lot faster than the GeForce 920M overall. (explain)
Texel RateThe GeForce GTX 570 should be a lot (approximately 44%) faster with regards to texture filtering than the GeForce 920M. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 570 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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