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GeForce 920M vs GeForce GTX 550 Ti

Intro

The GeForce 920M features a GPU core clock speed of 954 MHz, and the 2048 MB of DDR3 memory runs at 900 MHz through a 64-bit bus. It also features 384 Stream Processors, 32 TAUs, and 8 Raster Operation Units.

Compare those specifications to the GeForce GTX 550 Ti, which uses a 40 nm design. nVidia has set the core speed at 900 MHz. The GDDR5 RAM works at a speed of 1026 MHz on this specific card. It features 192 SPUs along with 32 Texture Address Units and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 550 Ti 1897 points
GeForce 920M 1180 points
Difference: 717 (61%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 550 Ti should perform quite a bit faster than the GeForce 920M overall. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce 920M 14400 MB/sec
Difference: 84096 (584%)

Texel Rate

The GeForce 920M should be a bit (approximately 6%) better at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

GeForce 920M 30528 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 1728 (6%)

Pixel Rate

The GeForce GTX 550 Ti should be much (approximately 183%) faster with regards to anti-aliasing than the GeForce 920M, and also should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 13968 (183%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

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GeForce GTX 550 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year March 12 2015 March 2011
Code Name GK208 GF116
Memory 2048 MB 1024 MB
Core Speed 954 MHz 900 MHz
Memory Speed 1800 MHz 4104 MHz
Power (Max TDP) (Unknown) watts 116 watts
Bandwidth 14400 MB/sec 98496 MB/sec
Texel Rate 30528 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 384 192
Texture Mapping Units 32 32
Render Output Units 8 24
Bus Type DDR3 GDDR5
Bus Width 64-bit 192-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 1170 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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