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GeForce 920M vs GeForce GTX 560 Ti 448

Intro

The GeForce 920M makes use of a 28 nm design. nVidia has clocked the core speed at 954 MHz. The DDR3 memory runs at a speed of 900 MHz on this card. It features 384 SPUs along with 32 TAUs and 8 ROPs.

Compare those specifications to the GeForce GTX 560 Ti 448, which comes with a clock frequency of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 320-bit bus, and uses a 40 nm design. It is made up of 448 SPUs, 56 TAUs, and 40 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce 920M 1180 points
Difference: 3020 (256%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 560 Ti 448 should theoretically be quite a bit superior to the GeForce 920M overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce 920M 14400 MB/sec
Difference: 129600 (900%)

Texel Rate

The GeForce GTX 560 Ti 448 should be much (about 34%) faster with regards to anisotropic filtering than the GeForce 920M. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 10464 (34%)

Pixel Rate

The GeForce GTX 560 Ti 448 should be quite a bit (approximately 284%) better at anti-aliasing than the GeForce 920M, and will be able to handle higher resolutions better. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 21648 (284%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year March 12 2015 December 2011
Code Name GK208 GF110
Memory 2048 MB 1280 MB
Core Speed 954 MHz 732 MHz
Memory Speed 1800 MHz 3600 MHz
Power (Max TDP) (Unknown) watts 210 watts
Bandwidth 14400 MB/sec 144000 MB/sec
Texel Rate 30528 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 384 448
Texture Mapping Units 32 56
Render Output Units 8 40
Bus Type DDR3 GDDR5
Bus Width 64-bit 320-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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