Compare any two graphics cards:
GeForce 920M vs GeForce GTX 560 Ti 448
IntroThe GeForce 920M makes use of a 28 nm design. nVidia has clocked the core speed at 954 MHz. The DDR3 memory runs at a speed of 900 MHz on this card. It features 384 SPUs along with 32 TAUs and 8 ROPs.Compare those specifications to the GeForce GTX 560 Ti 448, which comes with a clock frequency of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 320-bit bus, and uses a 40 nm design. It is made up of 448 SPUs, 56 TAUs, and 40 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce GTX 560 Ti 448 should theoretically be quite a bit superior to the GeForce 920M overall. (explain)
Texel RateThe GeForce GTX 560 Ti 448 should be much (about 34%) faster with regards to anisotropic filtering than the GeForce 920M. (explain)
Pixel RateThe GeForce GTX 560 Ti 448 should be quite a bit (approximately 284%) better at anti-aliasing than the GeForce 920M, and will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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