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GeForce 920M vs GeForce GTX 560 Ti 448

Intro

The GeForce 920M comes with a clock frequency of 954 MHz and a DDR3 memory speed of 900 MHz. It also features a 64-bit memory bus, and uses a 28 nm design. It is comprised of 384 SPUs, 32 TAUs, and 8 Raster Operation Units.

Compare those specs to the GeForce GTX 560 Ti 448, which has clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce 920M 1180 points
Difference: 3020 (256%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 560 Ti 448 should in theory be much better than the GeForce 920M overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce 920M 14400 MB/sec
Difference: 129600 (900%)

Texel Rate

The GeForce GTX 560 Ti 448 should be much (approximately 34%) more effective at texture filtering than the GeForce 920M. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 10464 (34%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 560 Ti 448 is a better choice, by a large margin. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 21648 (284%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year March 12 2015 December 2011
Code Name GK208 GF110
Memory 2048 MB 1280 MB
Core Speed 954 MHz 732 MHz
Memory Speed 1800 MHz 3600 MHz
Power (Max TDP) (Unknown) watts 210 watts
Bandwidth 14400 MB/sec 144000 MB/sec
Texel Rate 30528 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 384 448
Texture Mapping Units 32 56
Render Output Units 8 40
Bus Type DDR3 GDDR5
Bus Width 64-bit 320-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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