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GeForce 920M vs GeForce GTX Titan Black

Intro

The GeForce 920M comes with a clock frequency of 954 MHz and a DDR3 memory speed of 900 MHz. It also features a 64-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.

Compare those specs to the GeForce GTX Titan Black, which has a clock frequency of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit memory bus, and uses a 28 nm design. It features 2880 SPUs, 240 TAUs, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce 920M 1180 points
Difference: 10486 (889%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX Titan Black will be 2233% quicker than the GeForce 920M overall, due to its greater data rate. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce 920M 14400 MB/sec
Difference: 321600 (2233%)

Texel Rate

The GeForce GTX Titan Black will be much (approximately 599%) more effective at texture filtering than the GeForce 920M. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 182832 (599%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX Titan Black is a better choice, and very much so. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 35040 (459%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year March 12 2015 February 2014
Code Name GK208 GK110-430
Memory 2048 MB 6144 MB
Core Speed 954 MHz 889 MHz
Memory Speed 1800 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 250 watts
Bandwidth 14400 MB/sec 336000 MB/sec
Texel Rate 30528 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 384 2880
Texture Mapping Units 32 240
Render Output Units 8 48
Bus Type DDR3 GDDR5
Bus Width 64-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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