Compare any two graphics cards:
GeForce GTX 950 vs Radeon HD 4830 512MB
IntroThe GeForce GTX 950 uses a 28 nm design. nVidia has clocked the core frequency at 1024 MHz. The GDDR5 memory works at a speed of 1652 MHz on this specific card. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.Compare those specifications to the Radeon HD 4830 512MB, which features core speeds of 575 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 640(128x5) SPUs along with 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 950 should in theory be much better than the Radeon HD 4830 512MB overall. (explain)
Texel RateThe GeForce GTX 950 should be quite a bit (approximately 167%) faster with regards to anisotropic filtering than the Radeon HD 4830 512MB. (explain)
Pixel RateThe GeForce GTX 950 will be much (more or less 256%) better at AA than the Radeon HD 4830 512MB, and should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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