Compare any two graphics cards:
VS

GeForce GTX 950 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 950 has clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 3870 X2 1GB, which has GPU core speed of 825 MHz, and 1024 MB of GDDR4 RAM running at 1126 MHz through a 256-bit bus. It also features 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon HD 3870 X2 1GB should theoretically be quite a bit superior to the GeForce GTX 950 overall. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 38400 (36%)

Texel Rate

The GeForce GTX 950 is a lot (approximately 86%) more effective at texture filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 950 49152 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 22752 (86%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 950 is the winner, and very much so. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 6368 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 950 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year August 2015 Jan 28, 2008
Code Name GM206 R680
Memory 2048 MB 1024 MB (x2)
Core Speed 1024 MHz 825 MHz (x2)
Memory Speed 6608 MHz 2252 MHz (x2)
Power (Max TDP) 90 watts (Unknown) watts
Bandwidth 105728 MB/sec 144128 MB/sec
Texel Rate 49152 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 768 320(64x5) (x2)
Texture Mapping Units 48 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield