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GeForce GTX 950 vs Radeon HD 3850 X2

Intro

The GeForce GTX 950 makes use of a 28 nm design. nVidia has set the core frequency at 1024 MHz. The GDDR5 RAM is set to run at a frequency of 1652 MHz on this particular model. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon HD 3850 X2, which comes with a clock frequency of 668 MHz and a GDDR3 memory speed of 828 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3850 X2, in theory, should be just a bit faster than the GeForce GTX 950 overall. (explain)

Radeon HD 3850 X2 105984 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 256 (0%)

Texel Rate

The GeForce GTX 950 will be much (more or less 130%) more effective at anisotropic filtering than the Radeon HD 3850 X2. (explain)

GeForce GTX 950 49152 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 27776 (130%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 950 is the winner, and very much so. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 3850 X2 21376 Mpixels/sec
Difference: 11392 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon HD 3850 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 3850 X2
Manufacturer nVidia AMD
Year August 2015 Apr 4, 2008
Code Name GM206 RV670 PRO
Memory 2048 MB 512 MB (x2)
Core Speed 1024 MHz 668 MHz (x2)
Memory Speed 6608 MHz 1656 MHz (x2)
Power (Max TDP) 90 watts (Unknown) watts
Bandwidth 105728 MB/sec 105984 MB/sec
Texel Rate 49152 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 768 320(64x5) (x2)
Texture Mapping Units 48 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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