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GeForce GTX 580 vs GeForce GTX 950

Intro

The GeForce GTX 580 features core clock speeds of 772 MHz on the GPU, and 1002 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs as well as 64 TAUs and 48 ROPs.

Compare those specs to the GeForce GTX 950, which comes with GPU core speed of 1024 MHz, and 2048 MB of GDDR5 memory set to run at 1652 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 48 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 580 4956 points
Difference: 1580 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 580 244 Watts
Difference: 154 Watts (171%)

Memory Bandwidth

The GeForce GTX 580, in theory, should be much faster than the GeForce GTX 950 overall. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 86656 (82%)

Texel Rate

The GeForce GTX 580 will be a small bit (about 1%) better at anisotropic filtering than the GeForce GTX 950. (explain)

GeForce GTX 580 49408 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 256 (1%)

Pixel Rate

The GeForce GTX 580 will be a bit (approximately 13%) faster with regards to FSAA than the GeForce GTX 950, and should be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 4288 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 GeForce GTX 950
Manufacturer nVidia nVidia
Year November 2010 August 2015
Code Name GF110 GM206
Memory 1536 MB 2048 MB
Core Speed 772 MHz 1024 MHz
Memory Speed 4008 MHz 6608 MHz
Power (Max TDP) 244 watts 90 watts
Bandwidth 192384 MB/sec 105728 MB/sec
Texel Rate 49408 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 512 768
Texture Mapping Units 64 48
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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