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GeForce GTX 950 vs Radeon HD 5970

Intro

The GeForce GTX 950 has a GPU core speed of 1024 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1652 MHz through a 128-bit bus. It also features 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon HD 5970, which comes with clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 1600 SPUs along with 160 TAUs and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 5970 294 Watts
Difference: 204 Watts (227%)

Memory Bandwidth

The Radeon HD 5970 should theoretically perform much faster than the GeForce GTX 950 in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 150272 (142%)

Texel Rate

The Radeon HD 5970 will be quite a bit (approximately 372%) better at AF than the GeForce GTX 950. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 182848 (372%)

Pixel Rate

The Radeon HD 5970 will be a lot (approximately 183%) faster with regards to AA than the GeForce GTX 950, and will be able to handle higher resolutions better. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 60032 (183%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 5970
Manufacturer nVidia AMD
Year August 2015 November 2009
Code Name GM206 Hemlock XT
Memory 2048 MB 1024 MB (x2)
Core Speed 1024 MHz 725 MHz (x2)
Memory Speed 6608 MHz 4000 MHz (x2)
Power (Max TDP) 90 watts 294 watts
Bandwidth 105728 MB/sec 256000 MB/sec
Texel Rate 49152 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 768 1600 (x2)
Texture Mapping Units 48 160 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors 2940 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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