Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs GeForce GTX 950
IntroThe GeForce GTX 650 Ti 2GB uses a 28 nm design. nVidia has set the core speed at 928 MHz. The GDDR5 memory is set to run at a frequency of 1350 MHz on this specific card. It features 768 SPUs along with 64 TAUs and 16 ROPs.Compare those specs to the GeForce GTX 950, which comes with GPU core speed of 1024 MHz, and 2048 MB of GDDR5 RAM running at 1652 MHz through a 128-bit bus. It also features 768 SPUs, 48 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 950 should theoretically perform quite a bit faster than the GeForce GTX 650 Ti 2GB in general. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB is a lot (more or less 21%) more effective at AF than the GeForce GTX 950. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 950 is superior to the GeForce GTX 650 Ti 2GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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