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GeForce GTX 950 vs Radeon R9 280

Intro

The GeForce GTX 950 uses a 28 nm design. nVidia has clocked the core speed at 1024 MHz. The GDDR5 memory works at a frequency of 1652 MHz on this particular model. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare those specs to the Radeon R9 280, which has core clock speeds of 933 MHz on the GPU, and 1250 MHz on the 3072 MB of GDDR5 RAM. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 950 6536 points
Difference: 1425 (22%)

Ethereum Mining Hash Rate

Radeon R9 280 22 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 12 (120%)

Zcash Mining Hash Rate

Radeon R9 280 183 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 28 (18%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon R9 280 250 Watts
Difference: 160 Watts (178%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 280 is 127% faster than the GeForce GTX 950 overall, due to its higher data rate. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 134272 (127%)

Texel Rate

The Radeon R9 280 should be quite a bit (about 113%) better at anisotropic filtering than the GeForce GTX 950. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 55344 (113%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 950 is the winner, but it probably won't make a huge difference. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 2912 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon R9 280
Manufacturer nVidia AMD
Year August 2015 March 2014
Code Name GM206 Tahiti Pro
Memory 2048 MB 3072 MB
Core Speed 1024 MHz 933 MHz
Memory Speed 6608 MHz 5000 MHz
Power (Max TDP) 90 watts 250 watts
Bandwidth 105728 MB/sec 240000 MB/sec
Texel Rate 49152 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 768 1792
Texture Mapping Units 48 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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