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GeForce GTX 950 vs GeForce GTX 980

Intro

The GeForce GTX 950 comes with a core clock frequency of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Compare those specifications to the GeForce GTX 980, which makes use of a 28 nm design. nVidia has clocked the core speed at 1126 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this specific card. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 950 6536 points
Difference: 7016 (107%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 10 (100%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 253 (163%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 980 165 Watts
Difference: 75 Watts (83%)

Memory Bandwidth

The GeForce GTX 980 should in theory perform a lot faster than the GeForce GTX 950 overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 118272 (112%)

Texel Rate

The GeForce GTX 980 is a lot (about 193%) more effective at AF than the GeForce GTX 950. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 94976 (193%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 980 is a better choice, and very much so. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 39296 (120%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 GeForce GTX 980
Manufacturer nVidia nVidia
Year August 2015 September 2014
Code Name GM206 GM204-400
Memory 2048 MB 4096 MB
Core Speed 1024 MHz 1126 MHz
Memory Speed 6608 MHz 7000 MHz
Power (Max TDP) 90 watts 165 watts
Bandwidth 105728 MB/sec 224000 MB/sec
Texel Rate 49152 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 768 2048
Texture Mapping Units 48 128
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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