Compare any two graphics cards:
Radeon HD 4670 512MB vs Radeon R9 390X 8G
IntroThe Radeon HD 4670 512MB comes with a GPU core clock speed of 750 MHz, and the 512 MB of GDDR4/GDDR3/DDR3/DDR2 memory is set to run at 1000 MHz through a 128-bit bus. It also features 320(64x5) SPUs, 32 TAUs, and 8 Raster Operation Units.Compare those specs to the Radeon R9 390X 8G, which has core speeds of 1050 MHz on the GPU, and 1500 MHz on the 8192 MB of GDDR5 memory. It features 2816 SPUs as well as 176 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 390X 8G should be 1100% faster than the Radeon HD 4670 512MB in general, because of its greater bandwidth. (explain)
Texel RateThe Radeon R9 390X 8G will be quite a bit (more or less 670%) faster with regards to anisotropic filtering than the Radeon HD 4670 512MB. (explain)
Pixel RateThe Radeon R9 390X 8G is a lot (more or less 1020%) better at anti-aliasing than the Radeon HD 4670 512MB, and should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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