Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon R9 390X 8G
IntroThe GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has set the core speed at 732 MHz. The GDDR5 memory runs at a speed of 900 MHz on this particular model. It features 448 SPUs as well as 56 Texture Address Units and 40 Rasterization Operator Units.Compare all of that to the Radeon R9 390X 8G, which comes with a core clock speed of 1050 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 512-bit memory bus, and uses a 28 nm design. It is comprised of 2816 SPUs, 176 TAUs, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 390X 8G will be 167% faster than the GeForce GTX 560 Ti 448 overall, due to its higher data rate. (explain)
Texel RateThe Radeon R9 390X 8G should be much (about 351%) more effective at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)
Pixel RateThe Radeon R9 390X 8G is much (about 130%) faster with regards to anti-aliasing than the GeForce GTX 560 Ti 448, and able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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