Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs Radeon R9 380 4G
IntroThe GeForce 9500 GT 1GB GDDR3 features a GPU core speed of 550 MHz, and the 1024 MB of GDDR3 memory runs at 800 MHz through a 128-bit bus. It also is comprised of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare those specifications to the Radeon R9 380 4G, which comes with core clock speeds of 970 MHz on the GPU, and 1425 MHz on the 4096 MB of GDDR5 RAM. It features 1792 SPUs along with 112 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 380 4G should theoretically be much better than the GeForce 9500 GT 1GB GDDR3 overall. (explain)
Texel RateThe Radeon R9 380 4G is much (more or less 1135%) more effective at anisotropic filtering than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateThe Radeon R9 380 4G is much (about 605%) faster with regards to anti-aliasing than the GeForce 9500 GT 1GB GDDR3, and also able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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