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GeForce 9800 GX2 vs Radeon R9 380 4G

Intro

The GeForce 9800 GX2 features a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 memory is set to run at 1000 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 TAUs, and 16 ROPs.

Compare all that to the Radeon R9 380 4G, which has a clock frequency of 970 MHz and a GDDR5 memory speed of 1425 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is made up of 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
GeForce 9800 GX2 197 Watts
Difference: 7 Watts (4%)

Memory Bandwidth

In theory, the Radeon R9 380 4G is 43% faster than the GeForce 9800 GX2 in general, due to its greater bandwidth. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 54400 (43%)

Texel Rate

The Radeon R9 380 4G is much (more or less 41%) better at AF than the GeForce 9800 GX2. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 31840 (41%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R9 380 4G is superior to the GeForce 9800 GX2, by far. (explain)

Radeon R9 380 4G 31040 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 11840 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon R9 380 4G
Manufacturer nVidia AMD
Year Mar 2008 June 2015
Code Name G92 Antigua PRO
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 970 MHz
Memory Speed 2000 MHz (x2) 5700 MHz
Power (Max TDP) 197 watts 190 watts
Bandwidth 128000 MB/sec 182400 MB/sec
Texel Rate 76800 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 128 (x2) 1792
Texture Mapping Units 64 (x2) 112
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 28 nm
Transistors 754 million 5000 million
Bus PCIe x16 2.0 PCIe 3.0 ×16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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