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GeForce GTX 560 Ti vs Radeon R9 380 4G

Intro

The GeForce GTX 560 Ti comes with core clock speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs along with 64 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Radeon R9 380 4G, which uses a 28 nm design. AMD has set the core speed at 970 MHz. The GDDR5 RAM is set to run at a frequency of 1425 MHz on this specific card. It features 1792 SPUs as well as 112 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 560 Ti 3466 points
Difference: 5371 (155%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon R9 380 4G 190 Watts
Difference: 20 Watts (12%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 380 4G should be 42% faster than the GeForce GTX 560 Ti overall, due to its greater bandwidth. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 54144 (42%)

Texel Rate

The Radeon R9 380 4G should be quite a bit (approximately 107%) more effective at texture filtering than the GeForce GTX 560 Ti. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 56032 (107%)

Pixel Rate

The Radeon R9 380 4G should be a bit (approximately 18%) faster with regards to anti-aliasing than the GeForce GTX 560 Ti, and able to handle higher resolutions without losing too much performance. (explain)

Radeon R9 380 4G 31040 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 4736 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon R9 380 4G
Manufacturer nVidia AMD
Year January 2011 June 2015
Code Name GF114 Antigua PRO
Memory 1024 MB 4096 MB
Core Speed 822 MHz 970 MHz
Memory Speed 4008 MHz 5700 MHz
Power (Max TDP) 170 watts 190 watts
Bandwidth 128256 MB/sec 182400 MB/sec
Texel Rate 52608 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 384 1792
Texture Mapping Units 64 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 5000 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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