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GeForce GTX 590 vs Radeon R9 380 4G

Intro

The GeForce GTX 590 has a clock frequency of 607 MHz and a GDDR5 memory speed of 855 MHz. It also features a 384-bit memory bus, and uses a 40 nm design. It is comprised of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Compare that to the Radeon R9 380 4G, which makes use of a 28 nm design. AMD has set the core frequency at 970 MHz. The GDDR5 RAM works at a frequency of 1425 MHz on this model. It features 1792 SPUs along with 112 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 590 6680 points
Difference: 2157 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
GeForce GTX 590 365 Watts
Difference: 175 Watts (92%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 590 should in theory be much better than the Radeon R9 380 4G in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R9 380 4G 182400 MB/sec
Difference: 145920 (80%)

Texel Rate

The Radeon R9 380 4G will be a lot (approximately 40%) better at texture filtering than the GeForce GTX 590. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 30944 (40%)

Pixel Rate

The GeForce GTX 590 is a lot (about 88%) better at AA than the Radeon R9 380 4G, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 27232 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 380 4G
Manufacturer nVidia AMD
Year March 2011 June 2015
Code Name GF110 Antigua PRO
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 970 MHz
Memory Speed 3420 MHz (x2) 5700 MHz
Power (Max TDP) 365 watts 190 watts
Bandwidth 328320 MB/sec 182400 MB/sec
Texel Rate 77696 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 512 (x2) 1792
Texture Mapping Units 64 (x2) 112
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe 2.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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