Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon R9 380 4G
IntroThe GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 RAM runs at a frequency of 900 MHz on this particular card. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.Compare those specs to the Radeon R9 380 4G, which features a core clock frequency of 970 MHz and a GDDR5 memory speed of 1425 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 380 4G, in theory, should be much faster than the GeForce GTX 560 Ti 448 overall. (explain)
Texel RateThe Radeon R9 380 4G is quite a bit (approximately 165%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon R9 380 4G is superior to the GeForce GTX 560 Ti 448, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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