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Geforce GTX 760 vs Radeon R9 380 4G

Intro

The Geforce GTX 760 uses a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this particular card. It features 1152 SPUs as well as 96 Texture Address Units and 32 ROPs.

Compare those specs to the Radeon R9 380 4G, which uses a 28 nm design. AMD has clocked the core speed at 970 MHz. The GDDR5 memory works at a frequency of 1425 MHz on this particular model. It features 1792 SPUs as well as 112 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
Geforce GTX 760 5923 points
Difference: 2914 (49%)

Ethereum Mining Hash Rate

Radeon R9 380 4G 21 Mh/s
Geforce GTX 760 13 Mh/s
Difference: 8 (62%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
Radeon R9 380 4G 190 Watts
Difference: 20 Watts (12%)

Memory Bandwidth

In theory, the Geforce GTX 760 should perform just a bit faster than the Radeon R9 380 4G overall. (explain)

Geforce GTX 760 192256 MB/sec
Radeon R9 380 4G 182400 MB/sec
Difference: 9856 (5%)

Texel Rate

The Radeon R9 380 4G is a bit (approximately 15%) more effective at AF than the Geforce GTX 760. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 14560 (15%)

Pixel Rate

The Geforce GTX 760 is just a bit (more or less 1%) faster with regards to anti-aliasing than the Radeon R9 380 4G, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

Geforce GTX 760 31360 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 320 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 760

Amazon.com

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Radeon R9 380 4G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon R9 380 4G
Manufacturer nVidia AMD
Year June 2013 June 2015
Code Name GK104 Antigua PRO
Memory 2048 MB 4096 MB
Core Speed 980 MHz 970 MHz
Memory Speed 6008 MHz 5700 MHz
Power (Max TDP) 170 watts 190 watts
Bandwidth 192256 MB/sec 182400 MB/sec
Texel Rate 94080 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1152 1792
Texture Mapping Units 96 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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