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GeForce GTX Titan Black vs Radeon R9 380 4G

Intro

The GeForce GTX Titan Black features a GPU core speed of 889 MHz, and the 6144 MB of GDDR5 memory is set to run at 1750 MHz through a 384-bit bus. It also is comprised of 2880 SPUs, 240 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the Radeon R9 380 4G, which makes use of a 28 nm design. AMD has set the core speed at 970 MHz. The GDDR5 RAM works at a frequency of 1425 MHz on this model. It features 1792 SPUs as well as 112 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
Radeon R9 380 4G 8837 points
Difference: 2829 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
GeForce GTX Titan Black 250 Watts
Difference: 60 Watts (32%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan Black is 84% faster than the Radeon R9 380 4G in general, due to its greater bandwidth. (explain)

GeForce GTX Titan Black 336000 MB/sec
Radeon R9 380 4G 182400 MB/sec
Difference: 153600 (84%)

Texel Rate

The GeForce GTX Titan Black will be a lot (about 96%) better at anisotropic filtering than the Radeon R9 380 4G. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
Radeon R9 380 4G 108640 Mtexels/sec
Difference: 104720 (96%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX Titan Black is the winner, by far. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 11632 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan Black

Amazon.com

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Radeon R9 380 4G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Black Radeon R9 380 4G
Manufacturer nVidia AMD
Year February 2014 June 2015
Code Name GK110-430 Antigua PRO
Memory 6144 MB 4096 MB
Core Speed 889 MHz 970 MHz
Memory Speed 7000 MHz 5700 MHz
Power (Max TDP) 250 watts 190 watts
Bandwidth 336000 MB/sec 182400 MB/sec
Texel Rate 213360 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 2880 1792
Texture Mapping Units 240 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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