Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon R9 380 2G
IntroThe GeForce GTX 285 1GB makes use of a 55 nm design. nVidia has clocked the core speed at 648 MHz. The GDDR3 RAM works at a frequency of 1242 MHz on this model. It features 240 SPUs along with 80 TAUs and 32 Rasterization Operator Units.Compare that to the Radeon R9 380 2G, which makes use of a 28 nm design. AMD has set the core frequency at 970 MHz. The GDDR5 RAM is set to run at a frequency of 1425 MHz on this model. It features 1792 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 380 2G should theoretically be just a bit faster than the GeForce GTX 285 1GB overall. (explain)
Texel RateThe Radeon R9 380 2G will be quite a bit (approximately 110%) faster with regards to anisotropic filtering than the GeForce GTX 285 1GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon R9 380 2G is superior to the GeForce GTX 285 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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