Compare any two graphics cards:
GeForce GT 210 vs Radeon R9 380 2G
IntroThe GeForce GT 210 uses a 40 nm design. nVidia has set the core speed at 589 MHz. The DDR3 memory is set to run at a frequency of 800 MHz on this specific model. It features 16 SPUs along with 8 Texture Address Units and 4 ROPs.Compare all that to the Radeon R9 380 2G, which makes use of a 28 nm design. AMD has clocked the core frequency at 970 MHz. The GDDR5 memory works at a frequency of 1425 MHz on this specific model. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 380 2G should be a lot faster than the GeForce GT 210 in general. (explain)
Texel RateThe Radeon R9 380 2G is much (about 2206%) better at anisotropic filtering than the GeForce GT 210. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon R9 380 2G is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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