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Geforce GTX 680 vs Radeon R9 380 2G

Intro

The Geforce GTX 680 has a GPU core clock speed of 1006 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon R9 380 2G, which comes with GPU core speed of 970 MHz, and 2048 MB of GDDR5 RAM set to run at 1425 MHz through a 256-bit bus. It also is comprised of 1792 SPUs, 112 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 2G 8850 points
Geforce GTX 680 7650 points
Difference: 1200 (16%)

Ethereum Mining Hash Rate

Radeon R9 380 2G 19 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 3 (19%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 2G 190 Watts
Geforce GTX 680 195 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

The Geforce GTX 680, in theory, should be a bit faster than the Radeon R9 380 2G overall. (explain)

Geforce GTX 680 192256 MB/sec
Radeon R9 380 2G 182400 MB/sec
Difference: 9856 (5%)

Texel Rate

The Geforce GTX 680 will be just a bit (about 19%) faster with regards to texture filtering than the Radeon R9 380 2G. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R9 380 2G 108640 Mtexels/sec
Difference: 20128 (19%)

Pixel Rate

The Geforce GTX 680 will be a bit (approximately 4%) faster with regards to full screen anti-aliasing than the Radeon R9 380 2G, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R9 380 2G 31040 Mpixels/sec
Difference: 1152 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon R9 380 2G
Manufacturer nVidia AMD
Year March 2012 June 2015
Code Name GK104 Antigua PRO
Memory 2048 MB 2048 MB
Core Speed 1006 MHz 970 MHz
Memory Speed 6008 MHz 5700 MHz
Power (Max TDP) 195 watts 190 watts
Bandwidth 192256 MB/sec 182400 MB/sec
Texel Rate 128768 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1536 1792
Texture Mapping Units 128 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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