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GeForce GT 640 DDR3 vs Radeon R9 380 2G

Intro

The GeForce GT 640 DDR3 has a GPU core speed of 900 MHz, and the 2048 MB of DDR3 RAM runs at 1782 MHz through a 128-bit bus. It also features 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon R9 380 2G, which comes with GPU clock speed of 970 MHz, and 2048 MB of GDDR5 memory running at 1425 MHz through a 256-bit bus. It also is made up of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 2G 8850 points
GeForce GT 640 DDR3 1560 points
Difference: 7290 (467%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon R9 380 2G 190 Watts
Difference: 125 Watts (192%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 380 2G will be 220% faster than the GeForce GT 640 DDR3 overall, because of its greater data rate. (explain)

Radeon R9 380 2G 182400 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 125376 (220%)

Texel Rate

The Radeon R9 380 2G should be quite a bit (more or less 277%) more effective at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

Radeon R9 380 2G 108640 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 79840 (277%)

Pixel Rate

The Radeon R9 380 2G should be a lot (about 116%) better at anti-aliasing than the GeForce GT 640 DDR3, and able to handle higher resolutions without slowing down too much. (explain)

Radeon R9 380 2G 31040 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 16640 (116%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon R9 380 2G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon R9 380 2G
Manufacturer nVidia AMD
Year June 2012 June 2015
Code Name GK107 Antigua PRO
Memory 2048 MB 2048 MB
Core Speed 900 MHz 970 MHz
Memory Speed 3564 MHz 5700 MHz
Power (Max TDP) 65 watts 190 watts
Bandwidth 57024 MB/sec 182400 MB/sec
Texel Rate 28800 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 384 1792
Texture Mapping Units 32 112
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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