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GeForce GTX 650 vs Radeon R9 380 2G

Intro

The GeForce GTX 650 uses a 28 nm design. nVidia has clocked the core frequency at 1058 MHz. The GDDR5 RAM runs at a frequency of 1250 MHz on this card. It features 384 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon R9 380 2G, which features a core clock speed of 970 MHz and a GDDR5 memory frequency of 1425 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is comprised of 1792 SPUs, 112 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 2G 8850 points
GeForce GTX 650 2263 points
Difference: 6587 (291%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon R9 380 2G 190 Watts
Difference: 126 Watts (197%)

Memory Bandwidth

As far as performance goes, the Radeon R9 380 2G should in theory be a lot superior to the GeForce GTX 650 overall. (explain)

Radeon R9 380 2G 182400 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 102400 (128%)

Texel Rate

The Radeon R9 380 2G will be a lot (about 221%) more effective at anisotropic filtering than the GeForce GTX 650. (explain)

Radeon R9 380 2G 108640 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 74784 (221%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon R9 380 2G is a better choice, by far. (explain)

Radeon R9 380 2G 31040 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 14112 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon R9 380 2G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon R9 380 2G
Manufacturer nVidia AMD
Year September 2012 June 2015
Code Name GK107 Antigua PRO
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 970 MHz
Memory Speed 5000 MHz 5700 MHz
Power (Max TDP) 64 watts 190 watts
Bandwidth 80000 MB/sec 182400 MB/sec
Texel Rate 33856 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 384 1792
Texture Mapping Units 32 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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