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GeForce GTX 960 vs Radeon R9 380 2G

Intro

The GeForce GTX 960 features a core clock frequency of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is made up of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

Compare all that to the Radeon R9 380 2G, which makes use of a 28 nm design. AMD has set the core speed at 970 MHz. The GDDR5 memory runs at a speed of 1425 MHz on this specific model. It features 1792 SPUs as well as 112 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 2G 8850 points
GeForce GTX 960 7627 points
Difference: 1223 (16%)

Ethereum Mining Hash Rate

Radeon R9 380 2G 19 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 8 (73%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon R9 380 2G 190 Watts
Difference: 70 Watts (58%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 380 2G should be much faster than the GeForce GTX 960 overall. (explain)

Radeon R9 380 2G 182400 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 70400 (63%)

Texel Rate

The Radeon R9 380 2G should be much (about 51%) better at texture filtering than the GeForce GTX 960. (explain)

Radeon R9 380 2G 108640 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 36512 (51%)

Pixel Rate

The GeForce GTX 960 should be just a bit (more or less 16%) faster with regards to AA than the Radeon R9 380 2G, and will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon R9 380 2G 31040 Mpixels/sec
Difference: 5024 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon R9 380 2G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon R9 380 2G
Manufacturer nVidia AMD
Year January 2015 June 2015
Code Name GM206 Antigua PRO
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 970 MHz
Memory Speed 7000 MHz 5700 MHz
Power (Max TDP) 120 watts 190 watts
Bandwidth 112000 MB/sec 182400 MB/sec
Texel Rate 72128 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1024 1792
Texture Mapping Units 64 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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