Compare any two graphics cards:
Radeon HD 5770 vs Radeon R7 360
IntroThe Radeon HD 5770 uses a 40 nm design. AMD has set the core speed at 850 MHz. The GDDR5 memory is set to run at a speed of 1200 MHz on this specific card. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon R7 360, which has GPU clock speed of 1050 MHz, and 2048 MB of GDDR5 memory running at 1625 MHz through a 128-bit bus. It also features 768 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R7 360 is 35% faster than the Radeon HD 5770 in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon R7 360 is quite a bit (more or less 48%) more effective at texture filtering than the Radeon HD 5770. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R7 360 is superior to the Radeon HD 5770, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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