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Geforce GTX 780 vs Radeon R7 360

Intro

The Geforce GTX 780 comes with clock speeds of 863 MHz on the GPU, and 1502 MHz on the 3072 MB of GDDR5 RAM. It features 2304 SPUs along with 192 TAUs and 48 ROPs.

Compare those specs to the Radeon R7 360, which comes with core speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs as well as 48 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 780 10082 points
Radeon R7 360 4110 points
Difference: 5972 (145%)

Ethereum Mining Hash Rate

Geforce GTX 780 20 Mh/s
Radeon R7 360 10 Mh/s
Difference: 10 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
Geforce GTX 780 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

The Geforce GTX 780 should in theory perform a lot faster than the Radeon R7 360 overall. (explain)

Geforce GTX 780 288384 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 184384 (177%)

Texel Rate

The Geforce GTX 780 is much (more or less 229%) faster with regards to anisotropic filtering than the Radeon R7 360. (explain)

Geforce GTX 780 165696 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 115296 (229%)

Pixel Rate

The Geforce GTX 780 is quite a bit (more or less 147%) faster with regards to FSAA than the Radeon R7 360, and able to handle higher resolutions without losing too much performance. (explain)

Geforce GTX 780 41424 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 24624 (147%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 780

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 780 Radeon R7 360
Manufacturer nVidia AMD
Year May 2013 June 2015
Code Name GK110 Tobago
Memory 3072 MB 2048 MB
Core Speed 863 MHz 1050 MHz
Memory Speed 6008 MHz 6500 MHz
Power (Max TDP) 250 watts 100 watts
Bandwidth 288384 MB/sec 104000 MB/sec
Texel Rate 165696 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 41424 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 2304 768
Texture Mapping Units 192 48
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 780

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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