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Radeon HD 7990 vs Radeon R7 360

Intro

The Radeon HD 7990 features core clock speeds of 950 MHz on the GPU, and 1500 MHz on the 3072 MB of GDDR5 memory. It features 2048 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R7 360, which makes use of a 28 nm design. AMD has set the core speed at 1050 MHz. The GDDR5 memory is set to run at a frequency of 1625 MHz on this particular card. It features 768 SPUs as well as 48 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7990 15520 points
Radeon R7 360 4110 points
Difference: 11410 (278%)

Ethereum Mining Hash Rate

Radeon HD 7990 32 Mh/s
Radeon R7 360 10 Mh/s
Difference: 22 (220%)

Zcash Mining Hash Rate

Radeon HD 7990 513 Sol/s
Radeon R7 360 98 Sol/s
Difference: 415 (423%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
Radeon HD 7990 375 Watts
Difference: 275 Watts (275%)

Memory Bandwidth

The Radeon HD 7990 should theoretically be much faster than the Radeon R7 360 in general. (explain)

Radeon HD 7990 576000 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 472000 (454%)

Texel Rate

The Radeon HD 7990 will be a lot (about 383%) more effective at texture filtering than the Radeon R7 360. (explain)

Radeon HD 7990 243200 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 192800 (383%)

Pixel Rate

The Radeon HD 7990 is a lot (approximately 262%) more effective at FSAA than the Radeon R7 360, and should be capable of handling higher screen resolutions better. (explain)

Radeon HD 7990 60800 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 44000 (262%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 7990

Amazon.com

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Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 7990 Radeon R7 360
Manufacturer AMD AMD
Year April 2013 June 2015
Code Name Malta Tobago
Memory 3072 MB (x2) 2048 MB
Core Speed 950 MHz (x2) 1050 MHz
Memory Speed 6000 MHz (x2) 6500 MHz
Power (Max TDP) 375 watts 100 watts
Bandwidth 576000 MB/sec 104000 MB/sec
Texel Rate 243200 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 60800 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 2048 (x2) 768
Texture Mapping Units 128 (x2) 48
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 28 nm 28 nm
Transistors 4313 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.1 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Radeon HD 7990

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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