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Geforce GTX 680 vs Radeon R9 380 4G

Intro

The Geforce GTX 680 has a GPU core clock speed of 1006 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon R9 380 4G, which comes with clock speeds of 970 MHz on the GPU, and 1425 MHz on the 4096 MB of GDDR5 RAM. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
Geforce GTX 680 7650 points
Difference: 1187 (16%)

Ethereum Mining Hash Rate

Radeon R9 380 4G 21 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 5 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
Geforce GTX 680 195 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

The Geforce GTX 680, in theory, should perform a little bit faster than the Radeon R9 380 4G in general. (explain)

Geforce GTX 680 192256 MB/sec
Radeon R9 380 4G 182400 MB/sec
Difference: 9856 (5%)

Texel Rate

The Geforce GTX 680 is a little bit (more or less 19%) faster with regards to AF than the Radeon R9 380 4G. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R9 380 4G 108640 Mtexels/sec
Difference: 20128 (19%)

Pixel Rate

The Geforce GTX 680 should be just a bit (more or less 4%) better at FSAA than the Radeon R9 380 4G, and also should be capable of handling higher screen resolutions better. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 1152 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon R9 380 4G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon R9 380 4G
Manufacturer nVidia AMD
Year March 2012 June 2015
Code Name GK104 Antigua PRO
Memory 2048 MB 4096 MB
Core Speed 1006 MHz 970 MHz
Memory Speed 6008 MHz 5700 MHz
Power (Max TDP) 195 watts 190 watts
Bandwidth 192256 MB/sec 182400 MB/sec
Texel Rate 128768 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1536 1792
Texture Mapping Units 128 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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