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GeForce 8800 GTS (G80) 640MB vs GeForce GTS 250 512MB

Intro

The GeForce 8800 GTS (G80) 640MB comes with a GPU core speed of 513 MHz, and the 640 MB of GDDR3 RAM runs at 792 MHz through a 320-bit bus. It also is comprised of 96 SPUs, 48 Texture Address Units, and 20 Raster Operation Units.

Compare those specs to the GeForce GTS 250 512MB, which comes with a core clock frequency of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also features a 256-bit memory bus, and makes use of a 65/55 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 640MB 143 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 2 Watts (1%)

Memory Bandwidth

The GeForce GTS 250 512MB, in theory, should be just a bit faster than the GeForce 8800 GTS (G80) 640MB overall. (explain)

GeForce GTS 250 512MB 70400 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 7040 (11%)

Texel Rate

The GeForce GTS 250 512MB should be a lot (about 92%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 22608 (92%)

Pixel Rate

The GeForce GTS 250 512MB should be just a bit (about 15%) better at FSAA than the GeForce 8800 GTS (G80) 640MB, and also should be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTS 250 512MB 11808 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 1548 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 640MB

Amazon.com

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GeForce GTS 250 512MB

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 640MB GeForce GTS 250 512MB
Manufacturer nVidia nVidia
Year Nov 2006 (640) March 3, 2009
Code Name G80 G92a/b
Memory 640 MB 512 MB
Core Speed 513 MHz 738 MHz
Memory Speed 1584 MHz 2200 MHz
Power (Max TDP) 143 watts 145 watts
Bandwidth 63360 MB/sec 70400 MB/sec
Texel Rate 24624 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 11808 Mpixels/sec
Unified Shaders 96 128
Texture Mapping Units 48 64
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
Fab Process 90 nm 65/55 nm
Transistors 681 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GTS 250 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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