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GeForce GTX 960 vs Radeon R9 Fury X

Intro

The GeForce GTX 960 uses a 28 nm design. nVidia has set the core speed at 1127 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this model. It features 1024 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the Radeon R9 Fury X, which comes with core speeds of 1050 MHz on the GPU, and 500 MHz on the 4096 MB of HBM RAM. It features 4096 SPUs as well as 256 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Fury X 14793 points
GeForce GTX 960 7627 points
Difference: 7166 (94%)

Zcash Mining Hash Rate

Radeon R9 Fury X 450 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 296 (192%)

Ethereum Mining Hash Rate

Radeon R9 Fury X 30 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 19 (173%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon R9 Fury X 275 Watts
Difference: 155 Watts (129%)

Memory Bandwidth

In theory, the Radeon R9 Fury X should be 357% faster than the GeForce GTX 960 overall, because of its higher data rate. (explain)

Radeon R9 Fury X 512000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 400000 (357%)

Texel Rate

The Radeon R9 Fury X should be quite a bit (more or less 273%) more effective at anisotropic filtering than the GeForce GTX 960. (explain)

Radeon R9 Fury X 268800 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 196672 (273%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R9 Fury X is the winner, by a large margin. (explain)

Radeon R9 Fury X 67200 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 31136 (86%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon R9 Fury X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon R9 Fury X
Manufacturer nVidia AMD
Year January 2015 June 2015
Code Name GM206 Fiji XT
Memory 2048 MB 4096 MB
Core Speed 1127 MHz 1050 MHz
Memory Speed 7000 MHz 500 MHz
Power (Max TDP) 120 watts 275 watts
Bandwidth 112000 MB/sec 512000 MB/sec
Texel Rate 72128 Mtexels/sec 268800 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 1024 4096
Texture Mapping Units 64 256
Render Output Units 32 64
Bus Type GDDR5 HBM
Bus Width 128-bit 4096-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R9 Fury X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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