Compare any two graphics cards:
GeForce GTX 580 3GB vs GeForce GTX 980 Ti
IntroThe GeForce GTX 580 3GB features a GPU clock speed of 772 MHz, and the 3072 MB of GDDR5 memory is set to run at 1002 MHz through a 384-bit bus. It also features 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.Compare those specs to the GeForce GTX 980 Ti, which uses a 28 nm design. nVidia has set the core speed at 1000 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this particular model. It features 2816 SPUs as well as 176 TAUs and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 980 Ti should be a lot faster than the GeForce GTX 580 3GB overall. (explain)
Texel RateThe GeForce GTX 980 Ti will be quite a bit (more or less 256%) faster with regards to anisotropic filtering than the GeForce GTX 580 3GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 980 Ti is superior to the GeForce GTX 580 3GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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