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GeForce GTX Titan X vs Geforce GTX 680

Intro

The GeForce GTX Titan X comes with a clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit bus, and makes use of a 28 nm design. It is comprised of 3072 SPUs, 192 TAUs, and 96 Raster Operation Units.

Compare those specs to the Geforce GTX 680, which features clock speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
Geforce GTX 680 7650 points
Difference: 10229 (134%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX Titan X 82 FPS
Geforce GTX 680 38 FPS
Difference: 44 (116%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
GeForce GTX Titan X 250 Watts
Difference: 55 Watts (28%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan X should in theory be quite a bit superior to the Geforce GTX 680 in general. (explain)

GeForce GTX Titan X 336000 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 143744 (75%)

Texel Rate

The GeForce GTX Titan X should be a lot (more or less 49%) more effective at anisotropic filtering than the Geforce GTX 680. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 63232 (49%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX Titan X is a better choice, by a large margin. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 63808 (198%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Geforce GTX 680
Manufacturer nVidia nVidia
Year March 2015 March 2012
Code Name GM200 GK104
Memory 12288 MB 2048 MB
Core Speed 1000 MHz 1006 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 250 watts 195 watts
Bandwidth 336000 MB/sec 192256 MB/sec
Texel Rate 192000 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 3072 1536
Texture Mapping Units 192 128
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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