Compare any two graphics cards:
GeForce GTX 750 vs GeForce GTX Titan X
IntroThe GeForce GTX 750 uses a 28 nm design. nVidia has clocked the core speed at 1020 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this particular card. It features 512 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare all of that to the GeForce GTX Titan X, which comes with a GPU core clock speed of 1000 MHz, and 12288 MB of GDDR5 RAM running at 1750 MHz through a 384-bit bus. It also is comprised of 3072 Stream Processors, 192 TAUs, and 96 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX Titan X should perform quite a bit faster than the GeForce GTX 750 overall. (explain)
Texel RateThe GeForce GTX Titan X will be a lot (approximately 488%) more effective at anisotropic filtering than the GeForce GTX 750. (explain)
Pixel RateThe GeForce GTX Titan X will be a lot (approximately 488%) faster with regards to anti-aliasing than the GeForce GTX 750, and also able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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