Compare any two graphics cards:
GeForce 9400 GT 256MB vs GeForce GTX 960
IntroThe GeForce 9400 GT 256MB makes use of a 65 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR2 memory runs at a speed of 400 MHz on this particular model. It features 16 SPUs as well as 8 TAUs and 4 Rasterization Operator Units.Compare all of that to the GeForce GTX 960, which makes use of a 28 nm design. nVidia has clocked the core speed at 1127 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this model. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 960 should perform a lot faster than the GeForce 9400 GT 256MB in general. (explain)
Texel RateThe GeForce GTX 960 will be much (approximately 1539%) more effective at anisotropic filtering than the GeForce 9400 GT 256MB. (explain)
Pixel RateThe GeForce GTX 960 will be much (more or less 1539%) faster with regards to full screen anti-aliasing than the GeForce 9400 GT 256MB, and should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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