Compare any two graphics cards:
VS

GeForce GTS 250 512MB vs Radeon HD 4830 1GB

Intro

The GeForce GTS 250 512MB comes with a clock speed of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also makes use of a 256-bit bus, and uses a 65/55 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare all that to the Radeon HD 4830 1GB, which features clock speeds of 575 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR4 RAM. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 1GB 95 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 50 Watts (53%)

Memory Bandwidth

Performance-wise, the GeForce GTS 250 512MB should theoretically be quite a bit better than the Radeon HD 4830 1GB in general. (explain)

GeForce GTS 250 512MB 70400 MB/sec
Radeon HD 4830 1GB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce GTS 250 512MB should be quite a bit (approximately 157%) more effective at anisotropic filtering than the Radeon HD 4830 1GB. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
Radeon HD 4830 1GB 18400 Mtexels/sec
Difference: 28832 (157%)

Pixel Rate

The GeForce GTS 250 512MB should be quite a bit (about 28%) more effective at anti-aliasing than the Radeon HD 4830 1GB, and also should be capable of handling higher screen resolutions better. (explain)

GeForce GTS 250 512MB 11808 Mpixels/sec
Radeon HD 4830 1GB 9200 Mpixels/sec
Difference: 2608 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 250 512MB Radeon HD 4830 1GB
Manufacturer nVidia AMD
Year March 3, 2009 Oct 21, 2008
Code Name G92a/b RV770 LE
Memory 512 MB 1024 MB
Core Speed 738 MHz 575 MHz
Memory Speed 2200 MHz 1800 MHz
Power (Max TDP) 145 watts 95 watts
Bandwidth 70400 MB/sec 57600 MB/sec
Texel Rate 47232 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 128 640(128x5)
Texture Mapping Units 64 32
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield