Compare any two graphics cards:
GeForce GTX 960 vs Radeon HD 5870
IntroThe GeForce GTX 960 uses a 28 nm design. nVidia has clocked the core frequency at 1127 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this card. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.Compare those specs to the Radeon HD 5870, which has a core clock speed of 850 MHz and a GDDR5 memory speed of 1200 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1600(320x5) SPUs, 80 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 5870 should in theory be much superior to the GeForce GTX 960 in general. (explain)
Texel RateThe GeForce GTX 960 is a bit (more or less 6%) better at AF than the Radeon HD 5870. (explain)
Pixel RateThe GeForce GTX 960 should be a lot (approximately 33%) more effective at full screen anti-aliasing than the Radeon HD 5870, and also should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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