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GeForce GTX 960 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 960 uses a 28 nm design. nVidia has set the core speed at 1127 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this card. It features 1024 SPUs along with 64 Texture Address Units and 32 ROPs.

Compare those specifications to the Radeon HD 3870 X2 1GB, which features a clock speed of 825 MHz and a GDDR4 memory speed of 1126 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon HD 3870 X2 1GB should theoretically be much superior to the GeForce GTX 960 overall. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 32128 (29%)

Texel Rate

The GeForce GTX 960 should be much (approximately 173%) better at texture filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 45728 (173%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 960 is superior to the Radeon HD 3870 X2 1GB, by a large margin. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 9664 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year January 2015 Jan 28, 2008
Code Name GM206 R680
Memory 2048 MB 1024 MB (x2)
Core Speed 1127 MHz 825 MHz (x2)
Memory Speed 7000 MHz 2252 MHz (x2)
Power (Max TDP) 120 watts (Unknown) watts
Bandwidth 112000 MB/sec 144128 MB/sec
Texel Rate 72128 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1024 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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