Compare any two graphics cards:
VS

GeForce GTX 960 vs Radeon HD 6770

Intro

The GeForce GTX 960 uses a 28 nm design. nVidia has clocked the core speed at 1127 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this specific model. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.

Compare all of that to the Radeon HD 6770, which features core clock speeds of 900 MHz on the GPU, and 1050 MHz on the 512 MB of GDDR5 RAM. It features 800 SPUs as well as 40 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon HD 6770 1520 points
Difference: 6107 (402%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 108 Watts
GeForce GTX 960 120 Watts
Difference: 12 Watts (11%)

Memory Bandwidth

The GeForce GTX 960, in theory, should perform a lot faster than the Radeon HD 6770 overall. (explain)

GeForce GTX 960 112000 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 44800 (67%)

Texel Rate

The GeForce GTX 960 is much (more or less 100%) faster with regards to texture filtering than the Radeon HD 6770. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 36128 (100%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 960 is the winner, by far. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 21664 (150%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 960 Radeon HD 6770
Manufacturer nVidia AMD
Year January 2015 January 2011
Code Name GM206 Juniper XT
Memory 2048 MB 512 MB
Core Speed 1127 MHz 900 MHz
Memory Speed 7000 MHz 4200 MHz
Power (Max TDP) 120 watts 108 watts
Bandwidth 112000 MB/sec 67200 MB/sec
Texel Rate 72128 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 1024 800
Texture Mapping Units 64 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 40 nm
Transistors 2940 million 1040 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield