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GeForce GT 440 1.5GB vs GeForce GTX 960

Intro

The GeForce GT 440 1.5GB comes with a core clock speed of 594 MHz and a GDDR3 memory speed of 900 MHz. It also features a 192-bit bus, and makes use of a 40 nm design. It is comprised of 144 SPUs, 24 Texture Address Units, and 24 Raster Operation Units.

Compare that to the GeForce GTX 960, which uses a 28 nm design. nVidia has set the core frequency at 1127 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular model. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GT 440 1.5GB 840 points
Difference: 6787 (808%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 960 120 Watts
Difference: 64 Watts (114%)

Memory Bandwidth

The GeForce GTX 960 should in theory perform much faster than the GeForce GT 440 1.5GB overall. (explain)

GeForce GTX 960 112000 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 68800 (159%)

Texel Rate

The GeForce GTX 960 is much (about 406%) faster with regards to texture filtering than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 57872 (406%)

Pixel Rate

The GeForce GTX 960 is a lot (about 153%) more effective at AA than the GeForce GT 440 1.5GB, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 21808 (153%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB GeForce GTX 960
Manufacturer nVidia nVidia
Year October 2010 January 2015
Code Name GF106 GM206
Memory 1536 MB 2048 MB
Core Speed 594 MHz 1127 MHz
Memory Speed 1800 MHz 7000 MHz
Power (Max TDP) 56 watts 120 watts
Bandwidth 43200 MB/sec 112000 MB/sec
Texel Rate 14256 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 144 1024
Texture Mapping Units 24 64
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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