Compare any two graphics cards:
GeForce GTX 465 vs GeForce GTX 960
IntroThe GeForce GTX 465 has a GPU clock speed of 607 MHz, and the 1024 MB of GDDR5 memory runs at 802 MHz through a 256-bit bus. It also is made up of 352 Stream Processors, 44 Texture Address Units, and 32 ROPs.Compare those specifications to the GeForce GTX 960, which makes use of a 28 nm design. nVidia has set the core frequency at 1127 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this specific model. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 960 should in theory be a small bit better than the GeForce GTX 465 overall. (explain)
Texel RateThe GeForce GTX 960 will be quite a bit (about 170%) more effective at anisotropic filtering than the GeForce GTX 465. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 960 is superior to the GeForce GTX 465, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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