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GeForce GTX 580 vs GeForce GTX 960

Intro

The GeForce GTX 580 has a GPU clock speed of 772 MHz, and the 1536 MB of GDDR5 memory is set to run at 1002 MHz through a 384-bit bus. It also features 512 Stream Processors, 64 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the GeForce GTX 960, which uses a 28 nm design. nVidia has clocked the core speed at 1127 MHz. The GDDR5 memory works at a speed of 1750 MHz on this card. It features 1024 SPUs along with 64 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 580 4956 points
Difference: 2671 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 580 244 Watts
Difference: 124 Watts (103%)

Memory Bandwidth

In theory, the GeForce GTX 580 is 72% faster than the GeForce GTX 960 overall, because of its higher bandwidth. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 80384 (72%)

Texel Rate

The GeForce GTX 960 should be much (about 46%) faster with regards to anisotropic filtering than the GeForce GTX 580. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 22720 (46%)

Pixel Rate

The GeForce GTX 580 will be a little bit (more or less 3%) more effective at full screen anti-aliasing than the GeForce GTX 960, and able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 992 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 GeForce GTX 960
Manufacturer nVidia nVidia
Year November 2010 January 2015
Code Name GF110 GM206
Memory 1536 MB 2048 MB
Core Speed 772 MHz 1127 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 244 watts 120 watts
Bandwidth 192384 MB/sec 112000 MB/sec
Texel Rate 49408 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 512 1024
Texture Mapping Units 64 64
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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