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GeForce GTX 960 vs GeForce GTX Titan Black

Intro

The GeForce GTX 960 makes use of a 28 nm design. nVidia has clocked the core speed at 1127 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this card. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the GeForce GTX Titan Black, which has core speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2880 SPUs as well as 240 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 960 7627 points
Difference: 4039 (53%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX Titan Black 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan Black should in theory be much superior to the GeForce GTX 960 in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 224000 (200%)

Texel Rate

The GeForce GTX Titan Black is a lot (more or less 196%) better at texture filtering than the GeForce GTX 960. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 141232 (196%)

Pixel Rate

The GeForce GTX Titan Black will be a bit (more or less 18%) better at AA than the GeForce GTX 960, and will be able to handle higher resolutions better. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 6608 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year January 2015 February 2014
Code Name GM206 GK110-430
Memory 2048 MB 6144 MB
Core Speed 1127 MHz 889 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 112000 MB/sec 336000 MB/sec
Texel Rate 72128 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 1024 2880
Texture Mapping Units 64 240
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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