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GeForce GTX 560 Ti vs GeForce GTX 980

Intro

The GeForce GTX 560 Ti uses a 40 nm design. nVidia has clocked the core frequency at 822 MHz. The GDDR5 memory runs at a frequency of 1002 MHz on this model. It features 384 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

Compare all of that to the GeForce GTX 980, which features a core clock frequency of 1126 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 560 Ti 3466 points
Difference: 10086 (291%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 980 should in theory be quite a bit superior to the GeForce GTX 560 Ti overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 95744 (75%)

Texel Rate

The GeForce GTX 980 will be quite a bit (about 174%) better at anisotropic filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 91520 (174%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 980 is a better choice, by a large margin. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 45760 (174%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX 980
Manufacturer nVidia nVidia
Year January 2011 September 2014
Code Name GF114 GM204-400
Memory 1024 MB 4096 MB
Core Speed 822 MHz 1126 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 170 watts 165 watts
Bandwidth 128256 MB/sec 224000 MB/sec
Texel Rate 52608 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 64 128
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 5200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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