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GeForce GTX 560 Ti 448 vs GeForce GTX 980

Intro

The GeForce GTX 560 Ti 448 features core clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs as well as 56 TAUs and 40 Rasterization Operator Units.

Compare all of that to the GeForce GTX 980, which comes with core speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs along with 128 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 560 Ti 448 4200 points
Difference: 9352 (223%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 45 Watts (27%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980 should theoretically be quite a bit better than the GeForce GTX 560 Ti 448 overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 80000 (56%)

Texel Rate

The GeForce GTX 980 should be much (approximately 252%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 103136 (252%)

Pixel Rate

The GeForce GTX 980 is much (approximately 146%) faster with regards to anti-aliasing than the GeForce GTX 560 Ti 448, and should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 42784 (146%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 980
Manufacturer nVidia nVidia
Year December 2011 September 2014
Code Name GF110 GM204-400
Memory 1280 MB 4096 MB
Core Speed 732 MHz 1126 MHz
Memory Speed 3600 MHz 7000 MHz
Power (Max TDP) 210 watts 165 watts
Bandwidth 144000 MB/sec 224000 MB/sec
Texel Rate 40992 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 448 2048
Texture Mapping Units 56 128
Render Output Units 40 64
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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