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GeForce GTX 980 vs Radeon HD 7750

Intro

The GeForce GTX 980 features a clock speed of 1126 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 256-bit bus, and uses a 28 nm design. It features 2048 SPUs, 128 TAUs, and 64 ROPs.

Compare that to the Radeon HD 7750, which has GPU core speed of 800 MHz, and 1024 MB of GDDR5 memory set to run at 1125 MHz through a 128-bit bus. It also features 512 SPUs, 32 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon HD 7750 2240 points
Difference: 11312 (505%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
GeForce GTX 980 165 Watts
Difference: 110 Watts (200%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 will be 211% quicker than the Radeon HD 7750 overall, due to its greater data rate. (explain)

GeForce GTX 980 224000 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 152000 (211%)

Texel Rate

The GeForce GTX 980 should be quite a bit (about 463%) faster with regards to texture filtering than the Radeon HD 7750. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 118528 (463%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 980 is superior to the Radeon HD 7750, and very much so. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 59264 (463%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon HD 7750

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon HD 7750
Manufacturer nVidia AMD
Year September 2014 February 2012
Code Name GM204-400 Cape Verde Pro
Memory 4096 MB 1024 MB
Core Speed 1126 MHz 800 MHz
Memory Speed 7000 MHz 4500 MHz
Power (Max TDP) 165 watts 55 watts
Bandwidth 224000 MB/sec 72000 MB/sec
Texel Rate 144128 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 2048 512
Texture Mapping Units 128 32
Render Output Units 64 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon HD 7750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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