Compare any two graphics cards:
GeForce GTX 980 vs Radeon R7 260X
IntroThe GeForce GTX 980 comes with a clock frequency of 1126 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 64 Raster Operation Units.Compare all that to the Radeon R7 260X, which has a clock speed of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is comprised of 896 SPUs, 56 TAUs, and 16 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 980 should theoretically perform quite a bit faster than the Radeon R7 260X in general. (explain)
Texel RateThe GeForce GTX 980 will be a lot (more or less 134%) better at texture filtering than the Radeon R7 260X. (explain)
Pixel RateThe GeForce GTX 980 is a lot (approximately 309%) better at AA than the Radeon R7 260X, and also able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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